17 May 2009

Meeting...

Ping... went the first cork. Zip... went the second. Ouch... was the third before Beethoven's Ninth 'Ode to Joy' choir signalled the beginning of the impromptu cork fight. Once the dust settled, work began. When I say 'began' clearly I mean we had wine and food first, then made a slow start and a fast finish.

First up for the roosting was the code. The level had began to be implemented however this wasn't fully added due to size differences between images been made and those being put into the game. Collision detection was in the game but had to be turned off for presentation due to crazy bugs (Mark breaking it at the last moment basically).

Animations and the beginnings of the player class where working in the game. Most importantly the tiling system was fully working and XML loading added so we're moving towards the creation of a level editing tool. We can always dream when three weeks into a project.

As mentioned the level walls had been added but where at the wrong scale (No one to blame but Mr. Google). While discussing this we decided to try the new wall textures. These where huge, almost to full scale. Basically at present resolution a sixteenth of the Church's structure (wall only) in compressed PNG format came in at 1MB each. For people who may not understand the last bit simply point at your monitor and call us idiots... thanks!

Well these couldn't be used with a poor old XBox let alone a super computer. So the importance of the previously mentioned tiling system came to light. Basically the whole structure will now be tiled. This saves loads of space, time, art work, energy and computer imps.

Next came objects. A chair and box was made but not added into the game due no object class created for them. The bear bones of the first frame of animation was emerging from the depths. The decision was made to change how the lead character would move on screen. This lowered the number of frames by 60% making Ollie very happy indeed.

Of most importance I feel we learnt that one bad bottle of wine can last three times as long as two bottles of nice wine. However less corks for 'Beet Fights' (God damn it how do you trade mark these things!?).