15 June 2009

Meeting...

Deadlines came and deadlines went, but we still soldier on. Since the blog wasn't updated last week you can assume correctly that we overshot the first milestone by one week. All is well now. Basically nothing worked correctly last week. Enemies hadn't been begun, rotation got messed up, frame animations were off, zoom got skewed and images didn't get added. Now I'm not going to pretend all of this is currently working as expected but it 'works'.

The game is almost game-like now. Many of the basics are structured as they will appear in the final copy. Luckily many early changes in the gameplay dynamics have now been added successfully and are working in a presentable manner. There are still a few issues with the camera system but nothing a few taps of a large hammer wouldn't force to conform to our will.

The eye candy side of things is starting to take shape. Slight issue cropped up with the lead character animation, the angle made the lead look like he was falling over all the time. Ollie did a mircle and changed the character frames for the higher viewpoint within a week. For his effort we gave him a cookie, who needs cash bonuses! Craig had completed the basic background structure last week and started on objects for this meeting. Everything is perfect. Well perfect minus the Nazi conatations that almost slipped through the PC radar. Damn thing is broken I guess! Well in the end it all goes towards feeding the Graphical Beast for this week, but its hunger is never quenched (until launch date that is).

Leigh has done work... um pretty pictures and stuff. We didn't get to see his pieces today, he got side tracked for the meeting but we'll see his works of wonder tomorrow. Rumour is he has 7 story boards for the first cut scene done and dusted. Well you heard it here first, Mucky Ducky exclusive, beat that IGN!

This is where we stand as of now. A tad behind but happy to go forth. Next Milestone is July 5th which is already fast approaching, gulp. Right I got to go Wiki ulchers.